Monday, March 29, 2004

Review: Dawn of the Dead (2004)

Sequels are tricky, remakes even more so. But a remake of a sequel? That's just begging for trouble. And when you consider that this is Zack Snyder's first effort as a feature film director (he previously worked in commercials) and that James Gunn is responsible for writing the abysmal live-action Scooby-Doo and its needless sequel, the 2004 version of Dawn of the Dead should be an outright disaster. But it's not. In fact, on its own terms, this new Dawn is scary, nasty and wickedly funny.

I'm just not sure it's really a remake.

It's true that Gunn and Snyder use the same basic scenario as George Romero's revered original Dawn of the Dead, a loose sequel to his zero-budget cult classic, Night of the Living Dead: The recently dead have risen to feast on the living, and a determined group of survivors holes up in a shopping mall while the undead mill about outside, clammoring to get inside and pick them clean. And there are certainly specific, respectful nods to the cast of the Romero's Dawn: there's a shop in the mall called Gaylen Ross (who played the female lead in the original); Scott Reiniger turns up as a general; Tom Savini plays a county sheriff; and Ken Foree is a televangelist who gets to say the tagline, just like he did in the original--"When there's no more room in hell, the dead will walk the earth."

Only the dead in the new Dawn don't "walk the earth." They run. Fast.

In that sense, Dawn of the Dead owes a lot more to Danny Boyle's 28 Days Later..., in which humans infected with a biological weapon that turns them into mindless, bloodthirsty savages, than to any of Romero's zombie epics (or, much more recently, Resident Evil), in which the dead move so slowly you can practically dance past them. (That made sense, in a way. If the radiation or virus or whatever--a reason is hinted at in Night of the Living Dead, but no explanation is offered in either version of Dawn--that reanimates the body only activates certain parts of the brain, then a lack of coordination is to be expected.) Try that with these jacked-up zombies, and you'll be lunch before you make it half a block.

This different approach to the material is evident from the opening frames. Ana (Sarah Polley) works in a hospital in Milwaukee, where a patient with a bite wound has been brought. She thinks little of it, drives to her suburban home, has a brief conversation with a cute little blonde girl (cue ominous music) and has sex with her husband in the shower, thus missing the news bulletins blaring out of her TV. In the morning, she and hubby are awakened by the little blonde girl--now looking not nearly as cute with blood running from her mouth--who promptly rips hubby's throat out. He dies quickly--and just as quickly is back up again, wild-eyed and trying to put the bite on Ana, who wisely jumps out the bathroom window and makes a run for it. To where? Anywhere that's safe. But that's the problem: nowhere is safe. Not anymore.

In an opening credits sequence as effective as any I've ever seen, images of befuddled reporters and officials are intermingled with flashes of zombie mayhem, all to the tune of Johnny Cash's apocalyptic "The Man Comes Around."

Ana hooks up with other survivors, like Kenneth (Ving Rhames), a tight-lipped, take-no-shit Milwaukee cop; Michael (Jake Weber), your average nice guy; and Andre (Mekhi Phifer) and his pregnant girlfriend, Luda (Inna Korobkina). They take refuge in the local mall, only to find three security guards (Michael Kelly, Kevin Zegers and Michael Barry) who don't take kindly to others invading their hiding place.

More survivors arrive later, and the rest of the movie becomes an ongoing battle between the entrenched living and the dashing dead, who wander around outside the mall until they spot fresh flesh and rush for supper, infecting the survivor with their bite. And the survivors, to their credit, are all amazing shots, able to hit zombies in the head (the only way to stop them for good, you know) as they barrel forward. And trust me: a lot of heads get blown off in Dawn, which somehow only got an R rather than an NC-17; guess it didn't have enough sex for the MPAA to give it the more adult rating. (That seems to send a dangerous message: Sex and any discussion of it is to be discouraged, while violence is not acceptable, but preferable.)

With all the fighting and flying, there isn't much room for character development (even with some characters starting off looking bad or good and ending up the polar opposite), though the action does slow down long enough for moments of quiet observation: a game of chess between Kenneth and Andy (Bruce Bohne), the gunshop owner across the street from the mall, played with binoculers and dry-erase boards; Andre and Luda playfully debating whether to give their child an African or Russian name; an infected survivor waiting to die and revive as another survivor stands vigil, awaiting the moment when the trigger must be pulled.

Even though Romero's 1978 screenplay is credited as the basis for this latest Dawn, much of it has been tossed in favor of speed and brevity. That's not necessarily a bad thing; one of the legitimate criticisms of Romero's original is that it runs too long (over two hours, and even longer in the "director's cut") and it's pacing is too languid. While that certainly allows more room for character development and social satire (zombies = typical mall shoppers), it also allows for less attentive viewers to nod off before the gut-muching conclusion. No chance of that happening in the new Dawn: the zombies just keep on coming in menacing swarms well photographed by veteran cinematographer Matthew Leonetti (who shot Poltergeist, among many others), and slow patches are few and far between.

The lack of fidelity to Romero's original also means that the pointed but unsubtle social commentary is almost entirely absent here. That's not a criticism of Snyder or Gunn. The two movies have entirely different goals. Romero wanted to poke fun at the consumer mentality; snyder and Gunn are much more interested in action/adventure and snarky dialogue.

Still, there are hints of commentary here and there in the Snyder/Gunn Dawn: An overhead view of the suburb Ana lives in seems to imply that a zombielike state of conformity already exists, lacking only the zombies themselves; a brief debate about what to do with an infected survivor echoes past arguments over the treatment of AIDS patients, and the zombies themselves could represent how quickly everything, including the human race, becomes obsolete. Society's house of cards folds in record time--what took an undetermined time in Romero's Dawn (weeks, perhaps) and days in 28 Days Later... takes mere hours here.

Without Romero's interest in overt commentary, though, the shopping mall location ceases to make sense. Romero chose the mall for its satirical possibilities, not because it would be the best place to go when the dead rise, especially given their proclivity for massing there. Maybe Snyder and Gunn would have been better off setting their zombie holocost in a hospital, a warehouse, a high school--anywhere but a shopping mall--and calling their movie something other than Dawn of the Dead. That way, they'd have been spared the comparisons and their work could have stood--or, more appropriately, stumbled and rumbled--on its own.

Unavoidable comparisons aside, though, this new Dawn is good-humored, dark, gross fun well done. It may not be a classic like the original, but it's energetic and entertaining--and that's all it needs to be.

No comments: