Tuesday, June 18, 2002

Review: Scooby-Doo (2002)

When I was very young, my favorite Saturday morning cartoon show was Scooby-Doo, Where Are You? Sure, the animation was limited, with the same sequences repeating frequently, and the plots were simple to the point of being simplistic--if you hadn't figured out who was smuggling the gold/stealing the jewels/scaring everyone off the unexpectedly valuable property by the first commercial break, you really weren't paying enough attention. And the overall concept had its flaws: What were these kids (Teenagers? College students? We were never sure) doing just cruising around the country in a van? Didn't they have jobs? Where were their parents? Why were Shaggy and Scooby always so hungry? (Insert drug usage rumor here.) Were Fred and Daphne getting it on? And what was the deal with Velma? (Insert ambiguous sexuality rumor here.)

But Scooby-Doo still had its merits: the monsters were usually cool and just scary enough to make the five-year-olds (the very age I was at when the show premiered on CBS in 1969) watching over breakfast duck behind their cereal bowls; the antics of Shaggy and Scooby were amusing enough; and the mystery was almost always solved by Velma, the brainy, nerdy girl with the thick glasses.

Scooby-Doo survived through various incarnations in subsequent years, like when Scooby and the gang had an odd combination of real guest stars (Don Knotts, Mama Cass, Sonny & Cher) and fictional characters (Batman & Robin, Josie & the Pussycats), or when Scooby's nephew Scrappy-Doo (who was roughly as enjoyable as listening to a garden rake being dragged across a chalkboard over and over and over again), or, most recently, as a series of made-for-video movies.

Which brings us to the current incarnation, the big-screen, mostly live-action adaptation of Scooby-Doo, a project that lingered "in development" for years, with the most persistent rumor involving Mike Myers writing the script and playing Shaggy. The limbo state of Scooby-Doo shouldn't surprise anyone. The cartoon-to-live-action subgenre is littered with megabombs from The Adventures of Rocky & Bullwinkle to Josie & the Pussycats to the two--count 'em, two--Flintstones flicks; hell, even Robert Altman couldn't make Popeye work right. But considering that what actually made it to the local multiplex is so uncertain about what audience it's trying to play to and what tone to approach its material with, maybe Scooby-Doo would have been better off remaining "in development" indefinitely.

The story, in keeping with the TV show, is simple to the point of being simplistic: The Scooby gang--Freddie Prinze Jr. as Fred, Sarah Michelle Gellar as Daphne, Linda Cardellini as Velma and Matthew Lillard as Shaggy--crack yet another case, but then crack themselves under the weight of Fred's ego, which requires him to take solo credit for the work of the gang (okay, mostly Velma). Velma walks, immediately followed by Daphne and Fred himself, leaving only Shaggy and the title great dane himself to tool around in the gang's van, the Mystery Machine, and hang out at the beach for cookouts. But the gang is soon reunited by an invitation from the mysterious Mr. Mondavarious, played by Rowan Atkinson as if medicated into a stupor. (Or perhaps he was just depressed because he'd just taken a peak at his listing on the Internet Movie Database and realized that he's on quite a cinematic losing streak, what with Bean, Rat Race and now this mess--please, Rowan, go back to doing brilliant TV shows in the UK and leave the crappy supporting roles in stinky American movies to other, less talented, less funny individuals--you know, like Billy Crystal.) Mondavarious runs an amusement park called Spooky Island, where the spring break crowd comes ready to party hard, but leaves mesmerized and talking incomprehensible Gen Y slang. Reluctantly, the gang dives in, facing death traps, possessed partygoers, exploding demons and, of course, a fiend intent on taking over the world.

It's not as if there isn't any fun to be had with this scenario--there are, in fact, quite a few moments to keep the kids giggling (like the farting contest between Shaggy and Scooby), while others are aimed squarely at their adult escorts (like the fact that nearly every female character in the movie is required to wear at least one outfit with a plunging neckline--yes, even Velma). And it's this uncertainty in tone that is the most insurmountable barrier to enjoying Scooby-Doo. Is this movie supposed to be a staightforward adaptation of the beloved cartoon, or is it supposed to be a self-parody along the lines of Back to the Beach or the Brady Bunch movies? Because director Raja Gosnell and his screenwriters can't decide what audience they want to aim for, they try to throw out something for everyone--and, thus, satisfy no one. Scooby-Doo isn't cartoonish enough to keep the little ones engaged isn't nearly snarky enough to keep their parents awake.

The performances don't help much, either. While Lillard is about as perfect a live-action Shaggy as you could hope for--managing to not only match his character's scruffy, lanky physical presence, but also to come close to the vocal style of voiceover veteran Casey Kasem, who has been Shaggy's cartoon voice from the very start--and Cardellini has her moments as Velma, Prinze and Gellar are painfully miscast as the lunkheaded Fred and pretty-but-vacant Daphne, respectively. Neither one of them ever gets a handle on the scattershot approach of the direction and script and just wind up standing around looking confused. Was the audience supposed to take the casting as some kind of inside joke--you know, Gellar and Prinze are engaged in real life and are playing a couple on the big screen, get it? And on Buffy the Vampire Slayer, Gellar's on-screen cohorts are known as "The Scooby Gang." Get it? Um, no. It also might have been better for all of the lead actors if less cash had been dropped on the CGI and more had been spent on hairpieces--everybody looks like they're wearing a bad wig, perhaps because they are.

And then there's the matter of the title character himself, poor old Scooby-Doo. The filmmakers could have chosen a 3D animated style for Scooby like what was employed for Who Framed Roger Rabbit? or Space Jam, but instead opted for a more realistic style that nonetheless shows that Scooby is clearly animated, not real. The choice is disasterous: Scooby winds up looking like some horrible visual merging of a real great dane with the much-reviled Jar-Jar Binks. Scooby deserved better. Hell, we all did.

It's obvious that the folks behind Scooby-Doo have at least watched the cartoons and have affection for them--the way Velma loses her glasses only to recover them in time to see something scary is just about right, as is Scooby's obliviousness to danger when there's food to be had. While it's probably impossible to totally hate a movie that manages to include a segue from the Beach Boys' "God Only Knows" to a scene of Scrappy-Doo abuse, it's just as impossible to recommend a movie so uncertain in presentation and execution. Scooby-Doo isn't nearly as bad as it could have been (or as terrible as some critics have labelled it). But when the kindest comment one can muster for a movie is, "It could have been worse," you're really better off not saying anything at all and just moving up the multiplex in the hopes that the next "kids" movie you encounter is made with just a little more care than Scooby-Doo.

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